GAMEPLAY AND RULES
No goalkeeper, no offside, no timeouts, no extended time. The entire game is designed with the player experience in mind. The field is more compact, the pace exciting. Target Goals range from 1-4 points in value and exhibit a variety of sizes, angles, and locations on the Goal Line Rebounding Wall, testing player skill and increasing scoring excitement. The Goal Line Rebounding Wall is 15′ high, 55′ wide and extends the width of the goal line to keep play alive, providing second chance rebounds allowing both offensive and defensive players to use the wall to their advantage. Foos Figures are strategically placed on each side of the field to challenge ball movement and shots taken on Target Goals. The Substitution Zone, at center field on each sideline for each team, speeds up play and creates a more fluid competition. Players can sub into and out of the match at any time by stepping into the Substitution Zone and swapping places. All of these elements are fashioned for the players and teams, creating a completely unique gameplay that can not be duplicated anywhere else.
No goalkeeper, no offside, no slide tackling, no timeouts, no extended time.
FIELD OF PLAY
Width: 55′, Length: 85′-110′
Regulation size, 14-16 ounces with a circumference of 27-28 inches. Provided by Ultimate Foos.
NUMBER OF PLAYERS
4 on 4 in play, 8 players maximum per team.
All players are required to wear a jersey, shorts, socks and cleats or turf shoes.
The referee is the authority on the field. If you question a referee’s decision, you can be disciplined further.
Occurs at the start of each half and after each goal scored. Each team must line up at its own penalty line and the referee rolls the ball from the sideline toward center field on the halfway line. Once the ball is rolled by the referee, teams may run to gain ball advantage.
BALL IN AND OUT OF PLAY
The ball is out of play when it fully crosses the touch line or sails over the Goal Line Rebounding Wall. It is also out of play if the referee stops play for any reason. If the ball strikes a Foos Figure or the referee and remains within the field of play, it is still in play.
DURATION OF MATCH
10 minute halves, 2 minute half time, continuous clock.
A goal is scored when the entire ball has entered 1 of 4 Target Goals and the corresponding number of points are awarded the scoring team: Crossbar Bullseye (red) = 4 pts, Crossbar (yellow) = 3 pts and Ground Goal (white) = 1 pt. At the end of the match, the team with the most points from goals is the winner. In the event of a tie, each team is awarded 3 direct kicks which must be taken by 3 different players from each team. The team with the most points after direct kicks are taken is the winner.
Players may enter or leave the game in the Substitution Zone, and a player may only enter the game after teh player they are replacing has stepped into the Sub-Zone. Failure to do so results in an indirect free kick for the opposing team at midfield.
Awarded when the possessing team plays the ball out of bounds over the touchline. Players are not allowed to score directly off a kick-in.
Broken into two categories, direct and indirect. A direct kick can be shot directly into the opponent’s target goals without touching another player. An indirect kick can only go into a target goal if it has subsequently been touched by another player before it enters the target goal. The ball must be stationary for both types of kicks. Referee indicates type of kick. opposing team may form a wall 10 yards from the free kick spot.
Awarded to opponent when either team plays the ball over the Goal Line Reboudning Wall. After the ball is out of play, the defending team may place the ball anywhere along the penalty line and kick the ball back into play.
Awarded either when a defensive player fouls an attacking player or commits a handball in his/her team’s penalty area. The penalty kick is placed at the penalty spot and all players on both teams must remain on the other side of the penalty line during the shot. They may enter the area immediately after the shot is taken.
FOULS RESULTING IN INDIRECT KICK
Plays in a dangerous manner, impedes the progress of an opponent, commits any other unmentioned offense.
FOULS RESULTING IN DIRECT KICK
Deliberate body contact with goal line rebounding wall (running into, jumping off of), kicks or attempts to kick an opponent, charges an opponent, strikes or attempts to strike an opponent, pushes an opponent, tackles an opponent, holds an opponent, spits at an opponent, handles the ball deliberately, slide tackles an opponent.
Issued for unsporting behavior, dissent by word or action, persistent infringement of the rules of the game, delaying the restart of play, failure to respect the required distance when play is restarted with a free kick or throw-in, entering or re-entering the field of play without the referee’s permission, deliberately leaving the field of play without the referee’s permission.
Issued for serious foul play, violent conduct, spitting at an opponent or any other person, denying the opposing team a goal or an obvious goal-scoring opportunity by deliberately handling the ball, denying an obvious goal-scoring opportunity to an opponent moving towards the player’s goal by an offense punishable by a free kick or a penalty kick, using offensive or abusive language and/or gestures, receiving a second caution (yellow card) in the same match.